#OPTIMAL FOV FOR 1920X1080 PC#However, in many cases the narrow FOV of the console release is retained in the PC version. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set for PC games as the screen occupies a larger amount of the viewer's vision. Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Including peripheral vision, the visual field of the average person is approximately 170-180 degrees. The different values for horizontal and vertical FOV may lead to confusion because the games often just mention FOV and not whether they mean the horizontal or vertical FOV. Where r is the aspect ratio, w and h are the width and height, and H and V are the horizontal and vertical FOV. The horizontal and vertical FOV are calculated from the following equations: However, depending on the FOV scaling method used by the game, it may only affect the horizontal or the vertical component of the field of view. A larger angle indicates a larger field of view. The field of view is usually given as an angle for the horizontal or vertical component of the FOV.
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